staticcole 4 years ago #1. The game uses the combined damage to calculate the damage reduction multiplier of the target's armor, so when both bullets hit, it does the same damage that one bullet with the combined damage would do. Some effects are not randomly generated legendary weapons. Also, if the player character has the superior Nerd Rage! Other articles: legendary armor effects and unique apparel that can drop them. However the actual damage of the explosion becomes completely ludicrous, instantly killing almost any foe in a single hit. #7. Another way to solve this is to be using the. The damage calculation is also not shown until the weapon is equipped, and then it will also translate the effect onto other weapons when viewed in the inventory. However it has been proven that multiple pieces of Charmeleon armor do stack to provide additional stealth - with an identical build being continuously seen and attacked using one piece but "lost" and ignored when a full set was equipped in daylight. The over-bright, blurry Pip-boy effect seems to be the game adding the HUD and Pip-boy lighting/color together, so if you change one or the other in the Settings so that these colors contrast (i.e. 1 List of effects 1.1 Base game 1.2 Automatron 1.3 Far Harbor Effect Detail; Assassin’s +50% damage against humans: Automatic: Auto fire mode for laser muskets: Berserker’s: ... Sentinel’s-15% damage while standing and not moving: Staggering: Chance to stagger on hit: Stalker’s: Fallout Wiki is a FANDOM Games Community. The effects I've been getting over and over have been. Prevents falling damage. Dead Eye - (0300DA99) - … The RefID will then be displayed on-screen just as if you used the mentioned console command. The "Berserker" mod occasionally causes a miscalculation of damage; the damage decreases if not wearing any base clothing (army fatigues, vault jumpsuit, jeans and t-shirt, etc.). Enter the following in the console (substitute the appropriate RefID and ModID): For example, you would enter in something like this: The item will drop to the ground, and when you go to pick it up, you will get an overview similar to the one you get when you pick up any given legendary item for the first time. Enter the following in the console (substitute the app… Which part of the armor bears the mod is irrelevant; it will always work the same. Unlike unique armors, they are randomized and are never named. Increases the wearer's strength and melee damage. Effect: Varies. Sentinel reduces damage when standing still You always stand still when in vats ultra light armor increase available action points This can exclude some rapid fire weapons however, as the extra recoil may make them difficult to use. Reduces damage from super mutants by 15%. With rank 1 heavy gunner, you get +20% damage, but that bonus is applied to both the original 8 and the explosive 15. Fallout 4 Unique Armor locations and super mutant apparel locations to help you find all special armor pieces and understand legendary armor effects. Finally uploading this to nexus, many a PC gamer's one and only choice for great and small Fallout mods. This can make finding the corpse for looting difficult at times. It is therefore advised that one avoids shootouts in close quarters with the Sentinel, and even perhaps … The Gatling laser has a unique bug relating to this effect. When you added lone wanderer or another effect with damage reduction you would get 100% damage reduction. How To Obtain: Found During The “Taken For A Ride” … Grants ability to breathe underwater and +1 Charisma. This could be caused by some form of damage calculation error with laser weaponry. The Rad Powered effect provides +1 Strength for every 133.3 (rounded to the nearest integer) rads the player character has. In Fallout 4, Legendary weapon effects are special modifications applied to basic weapons that use special prefix modifiers, not obtainable elsewhere. You'll only be susceptible to status effect … The Demolition Expert perk only affects the explosive component. You can't stack several mods on a single item, but you can replace a mod with another one via the console. Resolute - 300DA96 - Time slows down when chambering the final round in a magazine. Radiation exposure increases Action Point refresh speed. Unlike unique weapons, they are randomized and are never named. You can also replace a mod with another one via console. A 2-star legendary will have a prefix modifier and a major modifier 3. I keep it on companions. It is not possible for the effect to buff Endurance without negating itself on application or possibly killing the player character on deactivation. Ranged weapons will use 25% less AP and gain 33% increased hit chance; on melee weapons will have their AP cost by reduced by 40%. For example, given two fully identically modified .50 sniper rifles, one a Ghoul Slayer's and one a Two Shot, the former will do 64 base damage to any enemy and (64 * 1.5) = 96 to Ghouls; while the latter will do a consistent (as demonstrated above) 101 damage to any and all enemies, Ghouls or not. 3. While only doing 10 points of damage each, the damage from the weapon effect is shown directly under the weapon's normal damage as additional damage, thus enabling it to be increased with respective perks. 10% chance to freeze melee attackers, once every 20 seconds. Fortifying, Cunning, Lucky and Sharp are stackable. accuracy, but costs 50% more AP, Fires an additional projectile, but has +25% more recoil, +33% V.A.T.S. I would say there isn't a single weapon or build in which Two Shot is the premier effect, outside of a strictly no-VATS, non-auto weapon playthrough (and even then, Instigating and Mighty are sometimes better). Legendary armor pieces can also be awarded for completing certain quests and can rarely be found in tribute chests. (The resistance of the armor does not change, but the totals do). A scatter laser rifle with this effect can outdamage any other weapon in the game, turning Legendary Mythic Deathclaws into a pile of limbs in a single shot. An on-screen notification informs the player that they have picked up a Legendary weapon; in the Pip-Boy's inventory screen, they are marked with a star. 10% reduction in Action Point cost in V.A.T.S. Kneecapper weapons should not be used to attack flying. Is sentinel, prefixed or not, available only on 3* ? All Damage Reduction (i.e. Bloodied Sentinels perk, it will completely override the Martyr's effect. Drop the item on the ground. will often launch the target dozens of meters into the air and hurl them a considerable distance, especially if one of the salvo's first hits already dealt the killing blow. Legendary effects can be added to items by dropping them on the ground and using the console command attachmod while having them selected, followed by the mod ID. So, here’s a list of every effect and what it does: Fallout 4 Legendary Weapons Effects. Now it will cover all the extended DLCs soon. Because I've been farming for the same legendary enemy and I can't seem to get the sentinel prefix on combat and raider armour pieces. Legendary effects can provide the same effects as unique weapons, though; a "Relentless .44 pistol" is identical to Kellogg's pistol. This way almost all items would be useful too. Are these as valuable ones with the prefix? On the other hand, shotguns benefit from explosive shots at least as much as the minigun does, multiplying their damage output based on the amount of shot/beams in each round fired. The description of the Unyielding effect: "+3 to all stats when below 25% health" is incorrect, not the functioning of the effect; it should read "+3 to all stats except Endurance when below 25% health." Look up the ModID below for the desired legendary weapon effect, note it as well. Reduces damage while standing and not moving by 15%. In the game's files, this effect was intended to only spawn on chest armor, however due to a bug it instead spawns on any armor piece[citation needed]. Titan- mod on each body part and power armor is genuinely protective). Fallout 4; Best legendary prefixes:- Ranged weapons. Similarly, maxed out the perk does 8 + (2 * 15) = 38 damage per round. the ghouls in Super Duper Mart). Walking away should trigger their crash into the ground, killing the Vertibird. You can't stack several mods on a single item, but you can stack over multiple pieces (armor). Take note of the returned RefID. Fallout 4; Legendary super sledge effects; User Info: staticcole. 10% chance to disarm melee attacker on hit. ... with Sentinel/Titan legendaries on all your armor (-15% damage each). Grants increasing energy and damage resistance the lower your Health (up to +35). While rare, a Two Shot weapon can miss on a critical hit. Exterminator's: Does 50% more damage against Mirelurks and bugs. Hits cause more stagger, and targets take bleed damage. The bleeding effect also triggers on robots and synths. I have a legendary super sledge auto save that I have been restarting trying to get a different legendary effect on it. Unlike other companions, the Sentinel companion can accidentally deal damage to the player character even if they have the Inspirational perk. +1 Strength. 5. Two shot has an ability to provide a slight damage up when applying weapon mods which reduce damage. Thirst Zapper. +3 to all stats when you are at 25% or less health. Fires an electrical charge that arcs between targets. Armors, Power armors and Weapons are all covered.More will be added soon. Legendary weapons are most commonly found on the bodies of "Legendary" variants of enemies. This mod adds 35 new legendary effects for you to try out. A 3-star legendary will have a prefix modifier, a major modifier, and a minor modifier How to add them. Pick up the item in t… With explosive, it does 8+15=23 damage per bullet. Grants additional Strength the higher your rads. The effects infobox in the Pip-Boy for items with the effect correctly shows only SPECIAL stats aside from Endurance being buffed. This weapon mod can be added to ranged weapons via console, e.g. Drop the item on the ground. The effect will trigger regardless of where the target is hit. Equipping seven pieces will negate all but approximately 32-33% of incoming damage. However, explosive weapons such as the Fat Man see almost no benefit, as the damage multiplier does not apply to explosive damage. Any legendary mod will add 2 Damage Resistance and 2 Energy Resistance to the armor. 6. It therefore does 1.2 * (8 + 15) = 27 (rounded down) per bullet, instead of just (1.2 * 8) + 15 = 24 damage. All Two Shot weapons can deliver up to double the damage of their base, unmodified variant. Legendary armor pieces are only found on the bodies of "Legendary" variants of enemies. You can also replace a mod with another one via console. Open console and enter "GetPlayerGrabbedRef." It does, however, help punching through the target's armor, delivering more of the applied mods' damage. It will turn off the headlamp while sneaking. This can be testing using any Endurance buff, (e.g. They are dropped at random by legendary enemies (distinguished by a star by their name) and can have one effect from the list below. They will appear on screen when picked up, and are marked with a star. These enemies spawn at random locations throughout the Commonwealth, the Island, and Nuka-World, depending on the difficulty setting. Increases Action Point refresh speed with all pieces equipped. If that enemy was shooting from behind cover, their line of sight will be broken, thus preventing them from attacking any longer until the Survivor digs them out. This can be apparent by looking at the resistance totals under the "STAT" tab of the Pip-Boy, or in the apparel section of the "INV" tab while having full HP, then again after taking damage. They cannot be scrapped, but can be modified. When looking at the effect in the Creation Kit, the effect used to determine the percentage of Armor/Energy penetration is the same as the, Based on stats from the Creation Kit, non-automatic weapons have a 30% to stagger a target each hit, while automatic weapons have 5%. Pick up the item in the air by holding E (how you would normally drag ragdoll and other objects around). Reduces damage while blocking or sprinting by 15%. Exceptional damage, deals poison and bleeding damage. As it uses the base damage for the second projectile's damage, a mod which lowers damage (such as an automatic receiver) will be averaged with a higher damage rating, giving both bullets slightly higher damage than the weapon would have without Two shot. Certain legendary variants of weapons encountered early in the game - such as laser muskets and pipe pistols - will not spawn on Gunners, but will always have a chance to be found on legendary enemies with an area-specific low level cap (e.g. For example, at rank 4 of Big Guns and rank 3 of Lone Wanderer, a. If the player has less than 3 cores, the weapon will instantly drain them. Is it possible to get the sentinel legendary effect on all type of armour? Irradiates user. Look up the ModID below for the desired legendary armor effect, note it as well. 30% chance to ignite melee attackers, once every 20 seconds. The legendary weapons and armor that are found on enemies are random; there are certain "pools" of said weapon and armor types specifically tied to the type of enemy and location in which they are spawned. For Fallout 4 on the PlayStation 4, a GameFAQs message board topic titled "Do legendary weapon effects stack?". X-Cell) Take X-Cell while wearing Unyielding equipment and 76%+ irradiated, and then wait for the chem buff to wear off; the player character's health will drop from 24% to about 0, though they may not die. Apparently I have armor with the sentinel effect, but it’s not prefixed “Sentinel”. Am I late to the party or am I showing you something new here? I have one. Hunter's, Ghoul Slayer's, Assassin's, Exterminator's, Troubleshooter's, Mutant Slayer's, Cavalier's and Sentinel's) effect stacks with the armor and weapon effect of the same name. You can't stack several mods on a single item, but you can stack over multiple pieces (armor). Explosive mod is exceptionally powerful when paired with weapons with low base damage that boast a high rate of fire or shoot several projectiles, as each bullet or pellet of scattered shot will produce an independent explosion, and the flat damage bonus itself is usually more than percentile bonuses. Sentinel Plasmacaster has the best sniper effect in the entire Fallout 4 game, this effect called the Instigating effect, gives the weapon an ability to cause double damage to the target, even if the target is in full health making this rifle one of the best Fallout 4 sniper rifle. They are much more difficult to defeat than regular enemies, as each one will "mutate" after 50% of their health is depleted, restoring it to full and boosting their stats. Therefore a Two-shot weapon will do more damage than the shots of an identically modded normal weapon and its unmodded variant combined. So far 96 new legendary effects has been added. Legendary effects can be added to items by dropping them on the ground and using the console command attachmodwhile having them selected, followed by the mod ID. hit chance, 25% less Action Point cost, Deals +25% damage and limb damage, but has +25% more recoil, Targets bleed for 25 points of additional damage, spread over 5 seconds. Cloaking and Chameleon effect has the same effect as the Stealth Boy mod for power armor - it turns the wearer invisible. Explosive shots fired from a weapon with this modifier, and unlike shots fired with weapons bearing the Incendiary effect, will not ignite oil pools. The Bolstering effect does not add extra resistance to the armor itself, but rather the player character. Kneecapped Vertibirds will hover just above ground level for as long as you remain in the area. Solar Powered rank 1 are dangerous while wearing Unyielding equipment. Fallout 4. 1. A short burst will usually be enough to turn them into sitting ducks, making them unable to close in on their target and therefore depriving them of almost any threat potential. The Sentinel companion will turn on its helmet's headlamp at night, no matter whether its in escort or standby mode. https://fallout.fandom.com/wiki/Legendary_weapon_effects?oldid=3443355, Does more damage the lower the player character's Armor Resistance (up to 200% at 0 resistance), Blocking has a 25% chance to set attackers on fire for 50 damage, Does more damage the lower the user's health is (5% damage per 5% health lost, up to +95% damage at 5% HP), Reduces damage by 15% while blocking or sprinting, 10% chance to deal 100 Electrical damage on a successful block, Time slows down for a moment while aiming, The final shot in the magazine deals twice the normal damage, 25% chance to disarm attackers on a successful block, Bullets explode on impact doing 15 points area-of-effect damage, Does 50% more damage against Mirelurks and bugs, Does 10 points cryo damage and will freeze targets on critical hits, 20% chance to freeze the enemy when blockng attacks, Damage increased by 15% after each consecutive hit on the same target, Does 10% more damage when looking down the sights, Sets target on fire for 15 points of damage, Does double damage if the target is at full health, Does 50 points additional radiation damage, Does increased amounts of damage the more withdrawal effects the Sole Survivor is suffering (+195% dmg with 11 chem addictions, 1 alcohol addiction, and dark craving), Critical shots do double damage and the critical meter fills 15% faster, Does 50% more damage against super mutants, Sets ammo capacity equal to the amount one is carrying, Provides 75% faster movement while aiming, Does increasing amounts of damage as the night grows longer and less damage during the day, Ignores 30% of the target's damage and energy resistance, Adds 10 points of energy damage and can turn enemies into goo, Target is poisoned for 10 seconds (3 points poison damage per second), Slows time momentarily as the last round is chambered, Take 15% less damage while standing and not moving, If not yet in combat, 100% increased V.A.T.S. Just thought I share this: if you manage to find 5-6 Sentinel (15% damage reduction while standing still) Legendary armor pieces, even if they are just leather/raider will provide you 75%-90% damage resistance while not moving. 4. Like unique weapons, Legendary weapons can be given a custom name. In Fallout 4, Legendary armor effects are effects applied to basic armor that use special prefix modifiers that cannot be obtained elsewhere. Being hit in melee generates a Stealth Field once per 60 seconds. Savage ... Ah, I was not thinking about legendary items. Damage resistance and energy resistance increase with Rads. 001e73bd . Damage: Varies. With rank 1, for example, the weapon then does 8 + (1.25 * 15) = 26 damage per bullet. Bear in mind certain weapons can be unusually challenging to left-click when dropped, so if this is unsuccessful, use GetPlayerGrabbedRef instead. Experiment 18-A, a unique automatic plasma rifle Rapid Legendary effect. Blazing - (300DA97) - Blocking has a 25% chance to set attackers on fire for 50 damage. 2) Open Console "~" ... Bullets explode on impact doing 15 points area-of-effect damage. (Equiping two items with this effect will prevent fall damage). Legendary effects can provide the same effects as unique armor. This is because Hit Points are based directly on Endurance, but also act as the trigger for the effect. Is this still possible, since lone wanderer gives 20% damage reduction. The Auto Stim effect will not increase one's dehydration level in survival mode, unlike using a stimpak normally. Wearer gains ability to breathe under water and protection from. This means that any Two Shot weapon effectively obsoletes all race-specific variants of most weapons. Killing almost any sort of enemy with a powerful Explosive-enhanced automatic weapon in V.A.T.S. Legendary weapons can carry up to 3 different modifiers based on the number of stars. It is sold by the Synth requisition officer in the Institute. Due to this, all Endurance buffs e.g. O___O Yes. Fallout 4 Legendary Effects and IDs . These are known as unique weapon effects, and they can only be found by adding the effect through commands, or getting the unique weapon that they are found on. Reflects 10% of melee damage back on attacker. Temporarily slows time down during combat when you are at 20% or less Health. This returns the RefID of the item you're holding in the air. Keep in mind, though, that contrary to regular armor and weapons, power armor can't be renamed, so keeping enhanced power armor pieces apart from others of the same name under these circumstances can quickly turn into a chore. All Damage Reduction (i.e. When firing Explosive-enhanced weapons in close quarters, their splash damage can injure the shooter just like grenades, missiles or any other explosive munitions do. Wearer's Intelligence increases with Rads. This means that a Two Shot weapon can easily do more damage than an identical weapon with one of the race-specific damage prefixes (Assassin's, Exterminator's, Ghoul slayer's, Hunter's, Mutant slayer's, Troubleshooter's). Laser weapons, such as the Laser rifle appear to function as intended at first as the visual effect functions correctly. Furthermore, it works on companions as well, although the effect will simply stop working fairly often with no apparent reason, somewhat limiting its usefulness (especially given most companions' unpredictable sneak behavior). The maximum Strength bonus per armor piece is 7, which is granted at 933.3 rads. Lighter weight, changed ammo type to 5.56, +25% fire rate, -15% reload time. Reduces damage from Mirelurks and bugs by 15%. Explosive weapons such as the Broadsider and missile launcher will not work with certain legendary effects, such as. Pick up the item in the air by holding E (how you would normally drag ragdoll and other objects around). The most obvious targets are all types of melee-focused enemies from mole rats or feral ghouls all the way up to deathclaws. Bolstering increases defense by 4 points for every 10% of health lost. Maxing out at +35 damage and energy resistance when at 90% health lost. red Pip-boy and green HUD), the Pip-boy becomes more readable, though still not as clear as when not "invisible". The Fallout 4 Subreddit. Is this because it’s not the first legendary effect on the armor? This makes the Kneecapper effect most effective on automatic weapons or shotguns, as any single hit will trigger the effect regardless of damage. If the effect buffed Endurance, then on equipping a piece of Unyielding armor and losing 76%+ health to trigger the effect, the player character's total health and current health would be increased, stopping the effect from ever activating. A 1-star legendary will have a prefix modifier 2. Taken together, this allows the minigun to far exceed its traditional base damage, doing a maximum of 2 * (8 + (2 * 15)) = 76 damage per round, instead of the 46 damage per round as with other weapon classes. Other Energy don't function correctly at all, and results in the gun changing its firing animations and sound effects from a laser/plasma/fire-based weapon to a ballistic gun, including a stream of casings being ejected from somewhere behind or inside the weapon. All the underlying rules for effective sneaking still apply, so without good sneaking abilities (which means, enough points invested in the Sneak perk and enough U.S. Covert Operations Manuals collected) as well as careful use of the environment, even invisibility may not save the user from being detected by vigilant enemies. +1 Agility, +1 Endurance and +1 Intelligence. Automatically use a stimpak when hit while health is 25% or less, once every 60 seconds. Fallout 4 weapons can have various legendary effects. Take your favorite fandoms with you and never miss a beat. Bolstering also stacks. Legendary weapons can also be awarded for completing certain quests and can be found in tribute chests, albeit rarely. The Nocturnal modifier works following way: Legendary effects can be added to items through the console by following the next steps: As a simpler alternative to points 2 - 4 you can simply left-click on the item when it is lying on the floor. Damage Reduction armor and weapon effects. It allows you to craft legendary mods (has requirements for resources and perks) and allows you to have two legendary slots on weapons and armor (including power armor- meaning you can put one Sentinel-a.k.a. Increases size of sweet spot while picking locks. Plasma gun, the common variant found around the Commonwealth. ... Sentinel’s: Stand still using this and you’ll take 15 percent less damage. Sentinel armour legendary effect. becoming 76%+ irradiated then when the armor was unequipped) the game would remove the amount of HP corresponding to the added Endurance from both the player character's total and current health, probably killing them or leaving them with 1 HP. If thats what your looking for, it randomly drops with legendary enemies. Sentinel's Kneecapper Full list of Legendary armor mods: Mercenary - increased physical damage resistance Explorer's - increased radiation resistance Luddite - increased energy damage resistance Agile - +1 agility Strong - +1 strength Chameleon (same name but new effect)- stealth bonuses with no stealth field visual effect. User Info: WHLTE_RLDER. One-hand or two-hand melee weapons have 50%, which allows weapons like, It is not normally possible to find heavy weapons like the. -1 Perception. So, multiple pieces could be beneficial depending on play style. Most legendary weapons will have one of the following prefixes, which acts as a short description of the weapon's effects. Sometimes the legendary enemy (or ally) is not labeled as "Legendary," but can be identified by the healing waves during and after a fight (if still alive). Legendary weapons cannot be scrapped, but can be further modified and traded with vendors. PC Xbox One Playstation 4 Enemies that die while frozen respawn in a broken state, laying on the ground immobile and unable to fire. Look up the ModID below for the desired legendary weapon effect, note it as well. ... Sentinel's: Take 15% less damage while standing and not moving. Oddly, despite its buggy nature, a unique Gatling laser has this effect: The movement speed while overburdened is the same as that while not overburdened - thus, a player can continue moving at running speed while overburdened simply by aiming down a weapon's sights continuously. At rank 5, it therefore does 2 * (8 + 15) = 46 damage per round, and NOT just (2 * 8) + 15 = 31 damage. Take your favorite fandoms with you and never miss a beat. (This legendary modifier is having issues, it may work, it may not!) If the item is for some reason unclickable (a semi-common glitch), legendary effects can be added to items using this alternative process: By utilizing the steps described above, it is possible to apply legendary effects to power armor pieces. Legendary Modification Enhanced This mod is an expansion/addon of Legendary Modification by teaLz and adds new legendary effects with more variations. If the player character got around this (e.g. In fact, wearing multiple pieces can prevent the slowing of time that the effect is supposed to cause. Enemies have a harder time detecting you while you're sneaking and not moving. So you can get double bleed effect if you mod a wounding legendary with a bleeding mod? They will almost always have a legendary piece of equipment in their inventory. As only the weapon's base damage is added, a shot from a heavily modded version of a two-shot weapon may do significantly less than twice the damage of a shot from a non-legendary version of the weapon modded in the same fashion. When fired and the player has at least 3 Fusion cores, the weapon will seemingly drain most of one core, however it will then no longer drain any further energy, resulting in the weapon having infinite ammo. Like unique armors, Legendary armors can be given a custom name and modified at an armor station. If you got 5 pieces & weapon with the effect you'd get 90% damage reduction. "Berserker's Shielded Gauss rifle", Equipping 7 pieces (weapon, helmet, left arm, left leg, right arm, right leg, chest) will negate all damage; except. Can be charged up to 5 times. If the item is for some reason unclickable (a semi-common glitch), legendary effects can be added to items using this alternative process: 1. Legendary effects can be added to items through the console by following the next steps: 1. Fallout Wiki is a FANDOM Games Community. It is also possible to offset the invisibility of the weapon's sights by using the third person's view, in which case a green dot will be displayed at the center of the screen while aiming. For example, a base minigun does 8 damage per bullet. Open console and enter "GetPlayerGrabbedRef." The mod also turns not only the wearer invisible but also their weapon including its sights (even the glowing portions of glow sights will fail to glow), making aiming quite difficult unless one of the electronic scope mods (night vision scope, recon scope) is installed. Unequipping and re-equipping a chameleon piece from a companion's equipped inventory fixes their chameleon armor's effect. 001f81eb . Freezing, Incendiary and Plasma infused mods are most effective on automatic or low base damage weaponry. The bonus is applied multiplicatively. Vats,sentinel legendary effect, and ultra light armor, and a relentless gun for a vats rifleman build?