Have suggestions or ideas for new parts to add? Immediate download! -Model Rework; Mk2 hubs now have configurable fuel tanks Nice mod, especially that spade tail. -New Part: 'Spirit' Mk2 Ion Engine -tweaks MM patches with multiple needs, should throw less errors now -Adds additional localization, courtesy of Sooll3, 1.8.6 -Fixes Banshee Fan SFX, 1.8.03 -Fixes HSNC missing texture faces -Fixes Turboprop IntakeAir use ============= -Engine colliders reworked; parts can now be placed on engine housings You can find, play, and rate workshop content in-game without having to leave VR! -HSNC and SSNC now use updated RSCFX Near realistic vehicle systems - heads-up display, targeting pod, multi-function displays, radar, IR flares, chaff, etc. -Adds optional MM patch to add reactor heat/decay mechanics to Rontgen Make sure you install the required dependencies, B9 PartSwitch and Community Resource Pack. -KSP 1.10.1 Update -New Part: 'Pegasus' Fuselage VTOL Engine -added new part: Heavy duty aerodynamic 5-way RCS Blister -New Part: Mk2 reactor -Adds Localization framework Should no longer duplicate settings -Hotrockets config, courtesy of ekliptical How can I configure the Mk2 lab to seat 4 kerbals? -added new part: mk2 OMS pod ========================================================= In exchange; -Fixes RPM CB-C, HS-X, and SC-TD Cockpit overlay masks -model rework: nosecap; new texture, rCS thrusters -'Sledgehammer' Air-Augmented rocket thrust reduced -Model Rework: ESTOC now has bottom attach node, fairing, rocket mode heat FX Keep up the good work! Thread: does anyone have any problems with the plugins not working? -added thumbs to example craft -Adds Russian localization courtesy of yalov, 1.8.04 -Model Rework: R-71 cockpit mesh error fixed -Tweaked Afterburn VelCurve: should be a bit better at sub-mach Sneak peek at future cockpit? -Fixes Sledgehammer AARE compile error -model rework: PLUTO -"New" Part: Shrouded Landing Leg -New Part: OMS Blister - more powerful LF/O version of the Configurable RCS blister -Fixes JEdgar attach node -New Part:Right angle L hub, version 1.7 -added radiator functionality to Pluto NTR -Model retextures: changed model textures on some models to remove depeciated SQUAD texture references hotfix for incorrect file structure This defaults to your Review Score Setting. -New Part: Hollow Structural Adapter Long -Stationkeeper OMS pod new FX -turboprop now now has identifying name, Version 1.6.10 KSP 1.5 update ============= -all parts max temp increased slightly to be inline with stock mk2 parts, Version 1.4 -Updates buldled Modulemanager plugin to latest version, Version 1.7.07 ================================================================== -Model Rework: Banshee Fans VTOL VR is a near-futuristic combat flight game built for Virtual Reality. -Adds Thermal Emissive to Precooler - 95% of the 112 user reviews in the last 30 days are positive. -New part: 'Boost-O-Tron' Air-Augmented radial SRB -fixed CTT MM patch - Wing root chines no longer in improved Nuclear Propulsion -Model Rework: Vector -G-120 "Vector" Turbojet Engine now has an afterburner -Adds SC-TD cockpit RPM IVA config -Part categories updated to use 1.2 categories -tweaked Turbojet thrust curve - slightly higher max speed ============== This is a parts pack intended to flesh out the stock mk2 parts lineup by providing new engines, air intakes, and fuselage segments and cockpits in the mk2 formfactor, to give players more options when building spaceplanes and more. -added radiator functionality to Nuk-3 fission reactor If you have an account, sign in now to post with your account. -Mk2Science Lab IVA tweaked -added new part: Aerodynamic 5-way RCS Blister -Added Engine Lights -Mk2 service bay fixed: Should now shield parts correctly -Part Refactor: L/T/X Hubs lighter, now hold fuel -New part: short mk2-size2 adapter ================= -Model Rework: HS-X cockpit -VTOL engine gimbals restored -update to Russian localization, credit to yalov, 1.8.06 -Boosted EngineFX particle density -Added new part: Fishhead cockpit w/IVA -added DRE compatibility -Model rework: SC-TD dropship cockpit canopy enlarged, front hatch removed =========================================== -new part: Dropship cockpit w/IVA -New Part: Mk2 battery bank That is a WIP cockpit that shouldn't have been included. Update for KSP 1.8.1 -Servicebay Xenon/Monoprop tank amounts increased slightly можноÑÑÑ ÐºÑпиÑÑ Ð°ÐºÐºÐ°ÑнÑÑ steam Ñ ÐºÑ Ð³Ð¾, pubg, а Ñак же Ñ Ð½Ð°Ñ ÐµÑÑÑ Ð¿Ñодажа аккаÑнÑов ÑÑим Ñ Ð¸Ð³Ñами. If it hasnt, then it should work with out any changes needed. -Banshee Lift Fan SFX volume reduced -New Part: Long crew tank install the Extras/Mk2Expansion/patches/4Seatlab, How do I get the banshee Fans to use Electric Charge or. -'Afterburn' TRJ now uses the new shockdiamond jet FX -Added new part: J Edgar VTOL engine in stack and inline flavors -ESTOC Isp reduced to 310 -Fixed Docking Port Editor CtD issue You can use this widget-maker to generate a bit of HTML that can be embedded in your website to easily allow customers to purchase this game on Steam. 1.1 update -Part Rework; Mk2 Service Bay now has Xenon/MP option -Part Rework: ESTOC -Reduced 'Spirit' Ion Engine Ec requirement Pasted as rich text. If you can not find the file you are looking for the Search Function might be helpfull and otherwise you can always ask in the forums! -Fixed missing textures from Squad part depreciation tweaked Sledgehammer AARE, should function properly now switching engine modes -Fixed ESTOC velcurve, now tapers off at high mach -Model Retexture; L-Hub Aerial refueling - easier said than done... Carrier operations - catapult assisted takeoff, arrested landing. -Fixes texture edges on various parts, seams now align properly with stock Mk2 parts -engines now have heatconductivity -Fixed Shrouded solar panel symmetry -added new part: SC-01 mk2 RCSAS segment -Added cockpit IVA ViewTransforms -Fixes Siddeley localization error has ven's revamp started replacing mk2 textures yet? I love mk2 and by extension you! -All mk2 parts now have proper crash tolerance/maxtemp/BreakingForce values -Banshee thrust buffed slightly Air Augmented engines now have max thrust/ISP listed in their part descriptions -Model Rework: R-71 cockpit has been lengthened, given minor cosmetic tweaks; may break saved craft ======================================================== -New Part: Mk2 Radial Attack mount A =NOTE: Leg functional, but still somewhat wonky in some orientations due to 1.1 wheel/leg physics ============= -Adds Thermal emissive to Circular Intake -KSP 1.4.4 update =================================================== × By -Fixes Omin RCS parts clipping into surfaces My CPU, GPU and RAM are starting to hate you. -Service Tank Monoprop tankage increased -Added Kerbal Atomics compatibility MM patch. ================================================= -Model Rework: CBC Cockpit Viper Variant mesh slightly tweaked, retextured All textures are stock textures where possible, using MODEL nodes, so RAM footprint should be minimal. You can post now and register later. -Reworked Viper IVA -Fixes Shrouded Radiator hatch size -New Part: Shrouded Thermal Control System -Removed Shrouded Landing Leg, Version 1.7.12 -Ramjet now has gimbal -Minor tweaks to IFS tank switch tank values for LF on some parts -All crew holding parts now have secondary airlocks at bulkhead doors -New Part: Mk2 Structural tube -Buffed Sledgehammer thrust These should generate much less drag now -Max level engineers no longer required for full reactor output, but engineers will provide slight boost to reactor efficiency -Tweaked Afterburn thrust curve -Typo corrected in 'Spirit' ion engine cfg -Fixes MM syntax error with M2X_NFE patch -tweaked Pluto engine FX -tweaked VTOL thrust to 170 -Part Rework: RCSAS module, torque values tweaked -Fixed engine FX, removes Aero FX/Engine FX interaction -Model rework: Cockpits now have togglable window emissives Apologies for the inconvenience. Your previous content has been restored. Beautiful! -Banshee Fans now have in-game fueltype toggle -conversion to B9 PartSwitch from IFS -New example crafts -Fixes Service Bay occulsion issue -tweaked PLUTO. -Model rework; 'Rontgen' no longer has integrated air intakes, now uses standard intakes tweaked AASRB intakeAtm consumption, should be a bit easier to use -Fixed reactor timewarp bug ========================================= -New FX; AARE and AASRBs now have custom FX -Updates the USILS patch to current USILS build -Banshee Fans now transition between horiz/vert flight options -new part: Advanced Hypersonic cockpit W/IVA Tweaked Banshee, now uses FanIntakeAir to prevent Banshee from acting as a 2m intake for any other jets on the craft -Added USI compatibility MM patches courtesy of Merkov -AJE MM patch updated to work with latest AJE version, Version 1.5 -Updates/fixes NFE patch Keep up the good work! -Part Rework: 2-state Aerospace intake now 2-state aerospace mount Noteer vast in uw agenda! New part: mk2 ISRu refinery, ditto Paste as plain text instead, × The best place to get cheats, codes, cheat codes, easter eggs, walkthrough, guide, FAQ, unlockables, achievements, and secrets for Call Of Duty: Black Ops 2 for Xbox 360. -Stationkeeper OMS pod size tweaked -New Part: Mk2 subsonic intake ======================================= Sign in to see reasons why you may or may not like this based on your games, friends, and curators you follow. That..that seems high. -Fixes missing Aerospike fairing -Fixes Inline banshee negative collider -Model retexture: mk2 Precooler -Fixes CB-C cockpit issue -New Part: R-4 'Mongrel' Rocket VTOL engine -model rework: Hypersonic Nosecone; new texture, RCS thrusters -Tweakscale Patch has been updated courtesy of eberkain, 1.7.35 -tweaked Turbojet thrust curve - now more competative with the J-X4 -Increased j.Edgar mass to 2.5t -New Part: Mk2 Bicoupler -Model Rework: Mule -Model rework: Service Bay collider issue fixed, added IFS configurable tanks -tweaked ESTOC thrust curve - should perform a little better now You cannot paste images directly. -Reduced 'Spirit' Ion Engine ISP by 20%, Version 1.6 -Part Rework: Afterburn Ramjet -Part Rework: banshee fans now easier to tell which side is up -J. Edgar VTOL engines move to legacy folder pending final depreciation in ver 1.6, Version 1.4.6 -Part Remodel: Mallet AASRB -Aerospike mass, thrust reduced -Model Rework: Linear Aerospike -added new parts: Wing root chine pieces, short, long, adapter ============================================= -Various part costs adjusted to be more in line with stock prices, 1.7.25 Both are included with Mk2Expansion in the download. I think the top thrust I got was about 1500kn before my plane exploded from overheating and crashed KSP, I had a look at the tangents in the cfg and they at least exist - did you check them with floatCurve Editor? -New Part: Configurable Chine RCS - multivariant RCS similar to the RCS/OMS/ACS blisters -Removed Pluto LH2 conversion when NFE is installed, LH2 conversion moved to Kerbal Atomics patch -depreciated KineTechAnimation; Two-State Intake now using ModuleAnimategeneric, Two-State Intake now must be closed manually and intake state is no longer tied to animation state. ===================================================== ======================================================== -Banshee reverted to LF/O fuelmode; alternate fuel modes added via MM patches -'Vector' turbojet mass reduced -all engines now have a skinInternalConductionMult value VAT included in all prices where applicable. Call the ball! ============================================================ -Part rework: Service Tank -Banshee lift fans now have MM patch for alternate airbreathing mode -Mk2 reactor now has core temperature KSP 1.3.1 update -Part Rework: Mk2 Nosecone now has non-HRSI variants, 1.8.2 -Added IFS support for L hub part Take on a wide array of challenges that will put your flight skills, ⦠-New Part: Hollow structural adapter short ============= I just really wanted to try out your wonderful parts! -New part: 'Sledgehammer' Air-Augmented Rocket Engine -New Part: 'Trident' Rocket Engine -Model Rework: Aerospace Mount Not seeing a part you want? I installed it as usual, but none of your parts are showing up? -Buffed NUK-3 integrated radiator strength, Version 1.7.10 -X and T structural hub now have stack symmetry -Extends atmCurves for all airbreathing engines; now correctly have higher thrust in denser atmospheres - Eve/Tellumo/etc. -Afterburn Ramjet thrust curve tweaked to provide more power at low mach 10 New Vehicles â traverse Tanoa with new vehicle classes including the Y-32 Xiâan VTOL aircraft, Qilin LSV, two new UCAV drones and more. -Model Rework: Omni RCS/OMS blister =========================================== Offset. -model rework: Fishhead cockpit -Fixes Specular maps on all parts, 1.7.7 Dans cette e-Boutique qui propose un large éventail de produits, censés satisfaire tous les goûts, les envies et les attentes, et qui ravira petits et grands, lâunivers propre au monde musulman se décline dans toute la richesse de sa diversité. -Model Rework: Linear Aerospike now has bottom attach node, fairing -New part: Mk2 ore tank -Adds LH2 tankswitch options when Kerbal Atomics is installed -Model Rework; P-G0 radial VTOL engine has been completely remade -Update for KSP 1.2 -Adds Atmospheric RCS blister, 1.8.3.3 -Reduced NUK-3 Aircraft Fission reactor weight -Banshee Fan doors have better clearance when open More info here. -added new part: Mk2 Shielded Docking Port -Tweaked Ramjet ThrustCurve ©2020 Take-Two Interactive Software, Inc. -Mk2 Scilab now has kerbnet access I'm dying to build mk2 vtols with hinges that have open engine mounts. © 2021 Valve Corporation. Lagofa, votre Boutique Musulmane en ligne. ============================================= Great work! -Added new part: Nosecap Sign in to add this item to your wishlist, follow it, or mark it as not interested. -Model Rework: 'Vector" Turbojet new model I want these parts, but I use Ven's Stock Revamp. Vector turbojet alternator now functions during afterburner operation, Version 1.7 prerelease Powered by Invision Community, [1.10.x] Mk2 Expansion v1.8.9 [update 8/11/2020]. -Part Rework: RCSAS, 1.8.8 -fixed RCS transform of the 2x5way RCS blister -New Part; mk2 Shockcone Intake -Model Rework: Mk2 Science Lab -Science Lab science/data yields rebalanced Español - Latinoamérica (Spanish - Latin America), AV-42C Tilt-jet VTOL/STOL/CTOL Attack/Transport vehicle, Fully interactable cockpits via tracked controllers. -Fixed CB-C intake NoAttach colliders × The attachment node is a smidge too high. -Model Rework: HSNC now has spatular variant -Mk2 Science Lab rebalanced - increased weight to 2.5, max science to 500 -NFE compatibility and NTJ_decay patched tweaked, should no longer conflict with the Mk2 KSPI integration mod, Version !.5.1 -tweaked Ramjet thrust curve - now superior to J-X4 All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. -Increased Service Tank resource storage capacity -New FX for the Afterburn and Vector -Air Intake intake volumes and masses rebalanced to be more inline with squad values -New Part: Banshee Lift Fan radial variant -Fixes Localization for Rontgen and Hyperblast, 1.8 -removes extraneous :FOR MM syntax -Implemented InterstellarFuelSwitch - fuel tanks can now be LF, LF/O or structural, optional patch -Several parts tweaked, FAR voxelization should now work correctly -reduced Hypersonic Nose fuel capacity All files are sorted by category. ============================== -Fixes Banshee/Whirligig unpiloted craft engine activation bug, 1.8.1 -New Part: Mk2 Nosecone cargobay -'Wedge' Aerospike weight reduced slightly -Interplanetery Launchpads MM patch added - science lab workshop compatibility Why won't the game load? -Jet engines now have thrustdamagemultipliers -Adds B9PS tank type localization -added Community Tech Tree compatibility -RCS units now use new FX, Version 1.7.13 -added new part: Linear Aerospike -Old Chine parts moved to Legacy status -Added new part: PG RCS Chine -New Engine FX Display as a link instead, × -New Part: 'Corgi' Vacuum rocket Engine -Fixes RCS Blister offset issue -fixed various typos, Version 1.2.0 -reactor colliders fixed, Ladder now works Where did I go wrong? -Fixes B9 localization issue -New Part: Mk2 tail boom -Adds optional 4 seat lab MM parch, 1.8.4.1 -Windowshine MM Patch now calls for TextureReplacer instead of the less up-to-date Texturereplacerreplaced, 1.8.6.5 Odd, since the config for that engine is basically a slightly buffed RAPIER, Yup, it's not just a graphical error either - I finished that plane, pointed up and went. -New part: Mk2 Precooler I can't find any differences between the two, but it seems like every part is doubled? -Fixes Chine Lift vector issue. I did a clean reinstall as well, to be sure. -Added new corporation Insanity Aerospace as manufacturer of all parts for ease of editor sorting, Version 1.0.2 -New part: Mk2 Inline ISRU drill -Service bay now has togglable interior attach nodes -Model Rework: R-71 cockpit, adds second seat, new IVA, 1.7.26 -Model Rework: Hyperblast Scramjet -Fixes scaled flag for agency contracts -Fixes RPM installs attempting to load ASET IVA configs instead of RPM configs -Fixes some localization typos -Fixes Tunapit load error -New Part: Mk2 ISRU refinery -Model Rework: Ion Engine -Afterburn subsonic performance buffed slightly All files are sorted by category. -New IVA: Mk2 Scilab now has custom IVA ============================== -Minor fixes to CB-C RPM IVA config, Version 1.7.11 -fixed service tank not holding resources -'Wedge' Linear Aerospike mass reduced SuicidalInsanity, May 14, 2015 in Add-on Releases. -Model Rework: Service Bay Downloaded and installed! -Updated part Specular masks/texturemaps for improved TexturesUnlimited compatibility -Added new part: PLUTO engine -new file structure; parts now organized by category: DELETE OLD VERSION BEFORE INSTALLING, WILL BREAK IN-FLIGHT CRAFT, Version 1.1.0 -Model Rework: Adapter Intake Thanks for doing this. new engine: H-VR "J Edgar" VTOL Engine, in two form factors, Extraneous .pngs removed from mod directory. -new part: R4-D Nuclear Thermal Jet Parts are showing up now, I thought perhaps it was just me messing up the install previously. -Mallet AASRB mass reduced slightly -Adds drag cubes for RCSAS, Aligned Dockingport, and Radial Mounts. -tweaks MFT patch, should play nicer with B9 PS now -Fixes NUK-3 reactor cooling issue -Texture Rework: Airlock Endcap -Model rework: HS-X cockpit retextured ============================================ ⦠If you can not find the file you are looking for the Search Function might be helpfull and otherwise you can always ask in the forums! -cosmetic tweak to all parts, Z-lighting bugs squashed, some new UV maps -Removes Scramjet thrust Offset There is a part pack that has nice mk2 vtol stuff, but I want to throw rapiers on it and take it to space! -Fixes OMS Pod white texture ====================================================== -Fixes Dual-Cycle engine node positions ISC-01: International Student Conference - Undergraduate Category ⢠Monday, 11 January 2021 ⢠1200 hrs =========================================== -Tweaks Mk2 Aligning docking port collider, should now work wth standard size 1 clamp-o-trons -Fixed CLS X-hub compatibility, 1.7.20 -new part: tricoupler -added surface attach to the mk2 structural tube Pilot advanced multi-role jets, using your hands to flip switches, press buttons, and manipulate the virtual flight controls. -Added Tweakscale compatibility MM patch, Version 1.7.08 -parts now have specular shaders -Fixes SC-TD cockpit overlaymask IVA clipping issue These look really nice! Does the Parts folder in your GameData folder go into the main folder, instead? -Fixes R-71 cockpit IVA portraits, kerbals no longer occluded by instrument consoles -added new example craft (M2X) F-30 Solaire -Part respec: 'Pegaus', 'Siddeley', 'Jumpjet' engines thrust buffed ~20%, should make fighter VTOls a bit easier to build